Welcome to antCGi.com
Founded in 2014 by industry veteran Antony Ward, author of Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010). antCGi boasts over two decades of experience in digital media, as well as a vast suite of courses available through Digital Tutors, 3DWorld and CGTuts+.
It’s with this backbone of knowledge and expertise that I supply quality digital art, game art, rigging, animation and illustration services to a wide range of clients.
Recent Projects
Legends Of Safety
I was approached by Mi last year and asked to help on a safety video they were creating for Wieden+Kennedy [...]
Steam Punk Portrait
Maya used to be the last application I would use for modelling. If you have followed me and my work [...]
High End Facial Rig
I remember when I was first learning to create character rigs in Maya. It was way back in 2002 while [...]
Recent Illustrations
Recent Posts
Wacom Announces the Cintiq 22
Wacom’s Cintiq 22 enhances the digital creative process for art and design students, enthusiasts and budding pros. New entry-level [...]
Wacom Bamboo Sketch Review
When it comes to digital painting I’m truly spoilt because I get to use a Wacom Cintiq [...]
How To Become a Better Artist
If your reading this your probably one of two types of people. You may be looking to [...]
Wacom Intuos Review
I remember when I started working in this industry. The thought of being able to use any [...]
Wacom Bamboo Fineline 3 Review
I love the idea of being out of the office, maybe traveling or just waiting for a [...]
Recent Videos
Testimonials
Antonys 3D work is not only precise and accurate to our designs, but the quality and turnover times are second to none. He tops it off by being a nice chap who is very easy to deal with and responsive to design changes, which is important when we have very tight deadlines from high profile clients.
Antony is an artist we go back to again and again, always professional, he consistently answers any brief he’s given to the highest standard. If you’re looking for quality and reliability I would recommend Antony every time.
Antony brings a passion and intensity to his work not often seen in a lot of artists in the industry. He is truly a top notch artist. The most impressive skills that Ant has shown me, is his ability to follow through. He met deadlines and continued to have high quality output. You can always expect Ant to put 110% effort into whatever he’s working on. I would strongly recommend Antony Ward for any professional opportunity. He will be a great asset to any company.
I had the pleasure of hiring Antony for the first time last year. He produced excellent quality work, which was both technically accurate and creative.
I have since made sure I hire Antony for regular content in 3D World magazine and his quality of work has only improved.
He has responded well to deadlines and has even jumped in to help out when other contributors have been unable to complete a task.
To top that off, he is both personable and professional. A pleasure to work with and I look forward to working with him more.
I first worked with Antony way back in the 97′ well before PS2. We were both on a secret project at Krisalis. Even then Ant was a brilliant artist and animator. Knowing this Ant joined me some years later as senior animator at EANW studio on my recommendation and didn’t disappoint.Ants a brilliant driven artist, excellent animation skills and technical skills, he proved himself invaluable to the studio. Its hard to find an Artist and animator with such technical expertise these days.
His skills are not only for himself, as a mentor Ant works brilliant with junior members of the team. Even to the point of writing books on Maya and Maya animation systems. Ant is a powerful creative asset to any studio or client.
Antony applied himself totally to build some very usual and creative rigs. With his technical expertise and calm approach, Antony has been unflappable despite the scale and refinements required for the task.
We hired Antony to create high resolution models based upon low resolution Xbox(1) models.The quality of the finished models were perfect for us, as such I can whole heartedly recommend him to others.
I served as Antony’s Acquisitions Editor for his book Game Character Development. Antony was a very reliable author who was a pleasure to work with. He adhered to his schedule, turned in high-quality material, and was a true professional throughout the manuscript process. It would be a pleasure to work with Antony again.