Ant_Desk.jpg

Founded in 2014 by industry veteran Antony Ward, author of Game Character Development in Maya (2004)Game Character Development (2008) and 3D Modeling in Silo (2010). antCGi boasts almost three decades of experience in digital media, as well as a vast suite of courses available through Digital Tutors3DWorld and CGTuts+.

It’s with this backbone of knowledge and expertise that I supply quality digital art, game art, rigging, animation and illustration services to a wide range of clients, including Ragdoll Productions, Sumo Digital, Mackinnon and Saunders and Jellyfish Productions to name but a few.

Recent Contracts Include -

  • For this project, my role was the creation of both human and creature rigs as well as a suit of animation and rigging tools.

  • The creation of human rigs as well as a suit of animation tools.

  • My role was to help rig and then animate the main characters in each shot, which was to be a recreation of the main introduction. I also ended up rendering each scene too using Arnold.

  • My role was to create key playable characters. I was asked not only to build each character but to also rig them too with full facial animation capabilities.

Services I Offer -

  • Hard Surface & Organic Modeling

  • UV Mapping & Texturing (Substance Painter)

  • Rigging (Autodesk Maya)

  • Tool Creation (Python, Autodesk Maya)

  • Animation (Autodesk Maya, Cinema4D)

Softography.png