What is aRT?
I’ve been developing rigging tools for a long time now, with my first being developed back in 2004, but these have mainly been created for clients. I am at a stage now where I feel I can take all that experience and knowledge and create a user-friendly rigging and animation toolkit, just for you.
So, i’ve been working on an update to my biped rigging tool (bipRig), the big difference being that I wanted to create a more “modular” rigging system, meaning you won’t be restricted to just humanoid rigs.
The idea is that you define a “blueprint” using modules, and that then holds all the information needed to generate the rig. This means that the UI can be kept to a minimum, streamlining the whole rigging process.
In addition to the main rigging tool, aRT now includes a series of tools to enhance your rigging and animation workflow.
This includes tools to…
- Lock and unlock attributes. 
- Generate ribbons & controls. 
- Drive blendshapes with controls. 
- Update rig names (Unreal, Unity, HumanIK) 
- Transfer to offsetParentMatrix. 
- IK/FK matching. 
For now this will only be available to YouTube, Patreon and Ko-Fi members on the “Tools & Support Access” tier.
So click you preferred button below to join and get access today.
 
          
        
          
          
        
       
          
        
          
          
        
       
          
        
          
          
        
       
          
        
          
          
        
       
          
        
          
          
        
       
          
        
          
          
        
       
          
        
          
          
        
      Current Features
- Modular Rigging System 
- Add Custom Joints and Controls 
- IK, FK and Spline IK 
- Squash & Stretch 
- Volume Preservation 
- Full Facial Rig 
- Hand and Foot Joystick Controls 
- Rigs are Built Using Matrix Nodes 
- Bake Animation 
- Make Ready Export to a Game Engine 
- Ribbon Based Rig Option 
Future Plans
- More Modules Added - Wheel, piston etc. 
- Apply Base Skin Weighting 
- Rig Picker Tool & UI 
- Animation Tools - Mirror, reverse, flip etc. 
- Full Rig for Film & TV 
- Animation Overlapper 
If you would like to help the development of these tools please make a donation through my Ko-Fi account or joint the antCGi Club where you will be given early access and can help shape the future of the tool as its being built.
 
                         
            
              
            
            
          
             
            
              
            
            
          
             
            
              
            
            
          
             
            
              
            
            
          
             
            
              
            
            
          
             
                



 
                
