Rigging In Maya: Quadruped

£24.99

Welcome to my Rigging in Maya series.

Here you will find the assets which will allow you to follow my YouTube series, (Videos 18 Onwards) and build your own rigs, in both Maya 2020 and 2017 formats, (where possible).

With this section of the course you will be looking at more advanced areas of rigging as we build an advanced quadruped rig, complete with a full facial rig, making it ready to go into a production environment.

Now includes all the scripts used in the videos!

  • Ribbon Tool

  • Quick Limb Tool

  • Dynamic Joint Chain Tool

ADDED BONUS: Now also includes the 4k textures PLUS the Rigging in Maya Script Pack!

Find all the videos below

Rigging In Maya Series

BONUS

How Do I Build a Quadruped Rig?

The videos cover -

  • Ribbons

  • Model & Rig Preparation

  • Driver Skeleton

  • Automatic Limb Rigging using Python - Joint Chains

  • Automatic Limb Rigging using Python - IK & FK Systems

  • Automatic Limb Rigging using Python - Squash & Stretch

  • Automatic Limb Rigging using Python - Roll & Twist Joints

  • Automatic Limb Rigging using Python - Volume Preservation

  • Limb Ribbons

  • Limb Ribbon Deformers

  • Spline & Ribbon Based Spine

  • Spine, Neck & Head

  • Dynamic Tail & Ears

  • Paw Joystick Controls - Roll & Bank

  • Additional Paw Controls

  • Ribbon Based Facial Rig

  • IK, FK, & Spline Tongue Rig

  • Skinning with ngSkinTools

  • Global Control Support

  • Finalize Your Rig

You must read and agree to the terms and conditions before downloading the Rigging In Maya assets & scripts.

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