Free Script Pack
With this tool you will be able to quickly generate a biped rig, in minutes rather than weeks. In a few simple stages you can have a rig suitable to be used in with Unreal Engine or Unity, complete with a fully featured facial rig, face poses and advanced features like squash and stretch and soft IK.
Quick Rig Generation
Create a fully featured rig in three simple steps.
Position the base locators which will dictate the base joint positions and add any extra joints needed.
Generate the base skeleton.
Generate the rig.
Now includes the bare source code for you to learn from and improve.
Previous Updates -
Fixed a bug when binding the models.
Added Maya 2025 support.
Checks the quatNodes plugin is loaded.
Added the ability to bake the animation.
Added FK Limb space swap options.
Updated twist control orientations.
Updated thigh control positions.
Mirror locators option in channel box.
Import locator positions bug fixed.
Import face poses bug fixed.
Jaw rotation bug fixed.
Added pose labels.
Mirror face poses bug fixed.
Middle chain label bug fixed.
This week see’s a few updates to the antCGi store.
First we have the release of bipRig, which was previously known as the antCGi Rigging Tool and was only available to YouTube channel members.
As this moves out of BETA I have decided to offer it as an unrestricted, one time download to allow more people access to it.
Not only this, but any funds generated from this tool will help further develop it and allow me time to work on version 2 which will be a fully modular rigging system.
Don’t worry if you are a current channel supporter, you will still get monthly access to the tool plus early access to version 2 as I develop it. Just make sure you move onto the new Tools Support & Access tier to ensure you still get the links each month.
I have also decided to include the Rigging in Maya: Script Pack with my courses, so now if you download the Biped or Quadruped course assets, you will receive the script pack, absolutely free of charge.
Welcome to my Rigging in Maya series.
Here you will find the assets which will allow you to follow my YouTube series, (Videos 1 to 17) and build your own rigs, in both Maya 2019 and 2017 formats.
The plan with this series is to take things back to basics as I go through each element separately, so you get a clearer understanding of the whole rigging process. Once the fundamentals have been covered, I will then move on to more advanced systems so by the end you will have all the tools you need to build your own complex rigs.
Now includes all the scripts used in the videos!
Blendshape Rigging Tool
IK <> FK Matching Tool
Mirror Rig Tool
Quick Limb Tool
Joint Arc Tool
Find all the videos below
The videos cover -
Joint Fundamentals
Connections & Constraints
Control Creation
Set Driven Keys & Utility Nodes
IK & FK Limb Creation
Hand Rigging
Reverse Foot Rig
Spine, Head & Eye Rigging
Painting Skin Weights
Roll & Twist Joints
Squash & Stretch
Joint Based Facial Rig
Blendshape Based Facial Rig
Space Swapping
Global Controls - Character Scale etc.
ADDED BONUS: Now also includes the 4k textures PLUS the Rigging in Maya Script Pack!
As these assets are intended for educational purposes only, the texture resolution has been reduced and a watermark added.
You must read and agree to the terms and conditions before downloading the Rigging In Maya assets & scripts.
Welcome to my Rigging in Maya series.
Here you will find the assets which will allow you to follow my YouTube series, (Videos 18 Onwards) and build your own rigs, in both Maya 2020 and 2017 formats, (where possible).
With this section of the course you will be looking at more advanced areas of rigging as we build an advanced quadruped rig, complete with a full facial rig, making it ready to go into a production environment.
Now includes all the scripts used in the videos!
Ribbon Tool
Quick Limb Tool
Dynamic Joint Chain Tool
ADDED BONUS: Now also includes the 4k textures PLUS the Rigging in Maya Script Pack!
Find all the videos below
BONUS
How Do I Build a Quadruped Rig?
The videos cover -
Ribbons
Model & Rig Preparation
Driver Skeleton
Automatic Limb Rigging using Python - Joint Chains
Automatic Limb Rigging using Python - IK & FK Systems
Automatic Limb Rigging using Python - Squash & Stretch
Automatic Limb Rigging using Python - Roll & Twist Joints
Automatic Limb Rigging using Python - Volume Preservation
Limb Ribbons
Limb Ribbon Deformers
Spline & Ribbon Based Spine
Spine, Neck & Head
Dynamic Tail & Ears
Paw Joystick Controls - Roll & Bank
Additional Paw Controls
Ribbon Based Facial Rig
IK, FK, & Spline Tongue Rig
Skinning with ngSkinTools
Global Control Support
Finalize Your Rig
You must read and agree to the terms and conditions before downloading the Rigging In Maya assets & scripts.