Available Modules
Root Node
A single locator, typically used as a starting point to characters/creatures/props without a full spine.
Vertical Spine
A vertical spine typically used for upright characters/creatures. It has five base locators and is capable of being rigged with spline IK.
Horizontal Spine
A horizontal spine typically used for quadruped type characters/creatures. It has five base locators and is capable of being rigged with spline IK.
Biped Head
The full biped head rig with all the locators for the lips, eyes, eyebrows and cheeks.
Biped Head & Eyes
A basic head with just the neck, head and eyes.
Biped Arm
A typical humanoid arm which can be created with or without a hand. You can also dictate the finger count and how many segments are in each finger. This limb has the option for FK, IK and Spline IK.
Biped Leg
A typical humanoid leg which can be created with or without a foot. You can also dictate the toe count and how many segments are in each toe. This limb has the option for FK, IK and Spline IK.
Canine Head
The full biped head rig, adjusted to fit a longer snout, with all the locators for the lips, eyes, eyebrows and cheeks.
Quadruped Front Leg
A three-section leg typically used on canines. Can be created with or without a paw. You can also dictate the toe count and how many segments are in each toe. This limb has the option for FK, IK and Spline IK.
Quadruped Rear Leg
A three-section leg typically used on canines. Can be created with or without a paw. You can also dictate the toe count and how many segments are in each toe. This limb has the option for FK, IK and Spline IK.
Arachnid Head
A basic head rig with a neck, head, eyes and a pincer type jaw.
Arachnid Arm
A three-section leg typically used on arachnids. This limb has the option for FK, IK and Spline IK.
Arachnid Leg
A four-section leg typically used on arachnids. This limb has the option for FK, IK and Spline IK.
Bird Head
A basic head rig with a neck, head, eyes and an upper and lower beak.
Bird Wing
A basic bird wing which currently only supports FK controls. A more detailed rig is coming in the future.
Bird Leg
A three-section leg typically used on canines. Can be created with or without claws. You can also dictate the claw count and how many segments are in each toe. This limb has the option for FK, IK and Spline IK.
Joint Chain
This option lets you create a custom joint chain, of any length, or a single joint. This can be rigged using FK, IK, Spline IK and it can also be made dynamic.